On PC, the game will get its first expansion, Rise and Fall, on February 8, 2018. It is the base game that is available without any DLC. Otherwise, the port should play the same on iPad as it does on PC.įor iPad, Civilization VI requires iOS 11.0 or later and will run on an iPad Air or newer, iPad mini 2 or newer, or any iPad Pro model. In addition, Leaders only use static images, and Wonders will have less animation when being built. Specifically, the Strategic View is gone on the iPad version. Part of the optimization process also meant that some things needed to be taken out. Or put a different way, Civilization has been "rebuilt with touch controls." This is Civilization VI," Aspyr Media told Polygon.Īspyr Media further explained that it optimized the game for the iPad platform, adding new features such as a battery life indicator, settings for map movement inertia and zoom sensitivity, options to have the game confirm certain actions (combat, movement, and harvesting), and adviser messages to explain how the controls have changed for the iPad versus PC. "It is rare for a premium game experience from PC/Mac to launch on iPad, and it’s important to note this isn’t a trimmed-down mobile version of Civilization VI. Civilization VI costs three times as much, though this isn't a stripped down port. To put this into context, 2K Games set a $20 price for the iOS port of XCOM: Enemy Unknown when it released to mobile in 2013. Setting the price for the iPad version to the same as it sells for on Steam for PC is a bold move, and unprecedented for a mobile port. ![]() ![]() ![]() The game is free to try out for the first 60 turns. The turn-based strategy title was developed by Firaxis Games and published to PC a year ago by 2K Games, and now Aspyr Media has brought the full game experience to the iPad, with a $60 asking price. Apple iPad owners who are used to paying just a few dollars for non-free mobile games might be in for a bit of sticker shock if they plan on playing Sid Meier's Civilization VI on their tablet.
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